It doesn’t take five minutes for the average Eve-Online player to realise there is more than one way to make game money (Isks) in Eve. Some ways are straightforward, buy something and sell it in another place for more money, steal something and sell if for anything, convince others what you have is more than a pig-in-a-poke, when it is actually just that, a pig-in-a-poke.
CCP, the owners of Eve-Online, a sandbox style MMORPG of space ships, interstellar trading and galactic space for generating all types of income; have allowed the mechanics of the game to be biased positively in favour of the old adage, Caveat Emptor. If that phrase sends a thrill through you, then Eve-Online is most definitely a game for you.
A friend of mine recently started a POS, or Player Owned Structure deep in Zero-zero, and a part of this is a Lab that permits blueprints to become more evolved, changed to require fewer materials, or to take less time in manufacture. I chanced my arm and asked if she could run a few blueprints through the POS for me.
A few days later, she returned my blueprints and they now required ten percent, (as near as makes no difference) less materials! My heart skipped a beat as I realised that if I make ten Iterons this week, the tenth one will be pure profit.
The builds take less time too, so I was able to use the spare time to make some more free ships and get them to market in time for the weekend. Such deep joy.
There is often more than one way to make a simple change to earn a little better income, and getting some one to shave off a few hours from your manufacture time, or reduce the cost of manufacture is always a positive thing.
Fly Safe
NNNN
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