Thursday, 24 February 2011

As found in 'Second Life' and 'World of Warcraft'.

Over the last few days, we have been seeing within Eve-Online, more comments relating to ‘Things to do in Null Sec’. It transpires for some, probably those who like a little planned ‘unplanned mischief’ in their lives, the survival needs for grouping up in Null Sec are a needful way of things. Go around strange space and you get caught between the dichotomy of “Not Red, Don’t Shoot’ and ‘Not Blue, Shoot’.

Groups tend to stay amongst groups of like minded loyalists, it can be safer. Smaller groups simply avoid everyone else. Its all about Risk Management, or Risk Aversion, but either way, it can lead to tedium when not at war, between blob battles or simply waiting for the next element of career training to mature.

Now, CCP in their infinite wisdom and with unbounded generosity have clicked in the ability to explore enhanced DED’s, rats with ‘Powa’ and ‘Attitude’. Kill the boss to get faction BPC’s, Treats or trinkets, something  special will drop when the Boss is killed.

This week we have seen the unbridled extension intention to copy elements of Second Life and now, we have an unabashed declaration of warm fuzzies for World of Warcraft. At the very least, it will be something for the zoonies in Null Sec to Farm between weekend ventures.

Wait! What was that? Second Life and World of Warcraft in the same week? Yup. Eve, has the capacity to be unique, that means ‘like no other’, and here we are watching Devs introducing elements practiced in other online experiences and coaxing them into Eve as some kind of filler.

I am not going to plea for Fixes to be Fixed before new content is included, enough players do that, and like many eve players, I yearn for new gizzits and spanglies like no other. We have seen suggestions for Mining Barges being able to turn their powerful Lasers onto other boats, we have seen suggestions for a decline in status mirroring three strikes and your out (of high Sec), we have seen ‘asks’ for Hi Sec ratting to give better standing increments, and we have seen the encouragements for rats to drop faction goodies randomly in High Sec. I know all the above is either underway, in progress or so far off the back burner, it is in the jon three blocks away hanging from a nail.

So many good ideas are coming from the customers who live, sleep, eat and breath Eve-Online, without a need for a single Dev to regurgitate elements from other On-Line Genres.

Fly Safe

NNNN

Wednesday, 23 February 2011

2000 ships lost as Jita Scammer hands out billions of prizes to bandits and blaggers.

Have CCP squeamishly bequeathed the responsibility to its customer base to the hands of a pirate who hides away in Jita? Rather than review the failing mechanism that permits players to destroy unarmed ships going about their business, that business they pay their monthly subscription for, they have sequestered the errant scammer to decide upon who shall live, and who shall be paid for removing from the game, those who have chosen to play a different game style.

This brazen usurping of CCP’s ability to be responsible for its large customer base, a customer base drawn in by pretty, graphic, soul reaching trailers promising the actions of a single capsuleer can change the very nature of EvE-Online is played, should now perhaps be changed to “Unless you play as a Jita Scammer has decided you will play, your ships will be destroyed and our prize winning peccadilloes will have your tears emblazoned on their jug of victory”

This morning, as a watery sun rose above the grey leaden skies of eastern England and a chill wind squirreled about the shoulders of those running for their trains to the office in the city, news was breaking of disasters worldwide, not the least of which, as was revealed in a picky scabbing indictment to testosterone tumultuousness, it read “2072 ships killed (144.24 Billion Isk)”

CCP have lost control of their income generating baby, and while it farts Isks about in a wild and spasmodic manner, prizes are being laundered like nothing seen since the grey steeled submarines had claimed an early victory in the North Atlantic, or the cod farmers had brought to bear great gun ships to declare the waters around Iceland are safe for normal fisherman in the acceptance of their right to fish the dangerous stormy seas.

The developers on Eve-Online fail to see that permitting bandits, thieves and scammers to destroy the ships of 2000 players is anything but a positive step forward. They spoke so eloquently only a few years ago about their need to change the way the game mechanics work, CCP Fear stated that it had to be changed. Congratulations, changed it has, and now new players are seeing how the space lanes are controlled by jerk off pundits who exploit a game mechanic at the cost of CCP’s customer base.

Tuesday, 22 February 2011

Simple way to make more from Manufacture in Eve-Online

It doesn’t take five minutes for the average Eve-Online player to realise there is more than one way to make game money (Isks) in Eve. Some ways are straightforward, buy something and sell it in another place for more  money, steal something and sell if for anything, convince others what you have is more than a pig-in-a-poke, when it is actually just that, a pig-in-a-poke.

CCP, the owners of Eve-Online, a sandbox style MMORPG of space ships, interstellar trading and galactic space for generating all types of income; have allowed the mechanics of the game to be biased positively in favour of the old adage, Caveat Emptor. If that phrase sends a thrill through you, then Eve-Online is most definitely a game for you.

A friend of mine recently started a POS, or Player Owned Structure deep in Zero-zero, and a part of this is a Lab that permits blueprints to become more evolved, changed to require fewer materials, or to take less time in manufacture. I chanced my arm and asked if she could run a few blueprints through the POS for me.

A few days later, she returned my blueprints and they now required ten percent, (as near as makes no difference) less materials! My heart skipped a beat as I realised that if I make ten Iterons this week, the tenth one will be pure profit.

The builds take less time too, so I was able to use the spare time to make some more free ships and get them to market in time for the weekend. Such deep joy.

There is often more than one way to make a simple change to earn a little better income, and getting some one to shave off a few hours from your manufacture time, or reduce the cost of manufacture is always a positive thing.

Fly Safe

NNNN

Monday, 21 February 2011

Empty Promises from Game Devs in Iceland

Eve-online, a CCP owned game, consisting of countless thousands of players all around the world, paying monthly subscriptions are being denied the ability to play the game as advertised, by the very people they trust in delivering the game they want to play.

CCP, being a responsible Icelandic company, have invested heavily in mechanisms to promote sound reliable game play, knitting together many cultures around the world, with many languages, and then they promote how good and wholesome the game is, and how they are going to make it possible for anyone else to take what is digitally yours and laugh with glee as you complain about people using the very tactics CCP reported that they were unhappy with, in 2008.

A report was published written by CCP Fear, where it was reported they were looking into suicide ganking and other overall security standing issues. CCP wrote “We are not happy with the current ease of suicide ganking and the relative “no hassle” it has become. In many cases, unsuspecting victims have no chance of escape, nor any help from CONCORDE. We want to change this.”

At the time of writing 2011, the website promoting Hulkageddon IV, shows that 1,587 ships have been killed by way of suicide ganking in the last three days, a financial loss of 122.28 Billion Isks with once simple underlying tone, every ship destroyed by these suicide ganking capsuleers, is unarmed, heavy and slow.

To understand the method, we need to look at how it happens. In the game, if some one shoots at you, you have every right to shoot back. It is acceptable and a much enjoyed mechanism.

However, the Suicide jocky, loads his cheap ship in such a way that it will deliver an incredible amount of damage in a short time.

The suicide ganker has between five and 25 seconds to deal enough killing damage to the victim before Concorde police turn up (spawns) and interferes with the gankers progress.

If the ganker has armed his ship well, the victim will be in no shape to survive when CONCORDE does interfere. The victim is an unarmed hauler, mining barge, Freighter or salvager, carries no ability to use weapons and apart from shields, has no defense.

The suicide ganker is destroyed by Concorde and often, a willing but detached accomplice scoops up anything worth salvaging from the wreckage. The Suicide Ganker loses a few points on his security and a cheap simply armed ship. The victim loses an exceptionally expensive ship, its contents and any adaptations he is using to maximise his ability in the game. All in All, the victim loses an incredible amount, while the attacker gets a slap on the wrist.

This mechanism is exploited by a group of players who have formed a twice yearly competition to see who can kill the most ships in the given time of the event, about nine days. They have a score board advertising the suicide gankers successes and the victim’s failures. Other players sponsor large prizes to encourage suicide gankers to kill more and more ships in a frenzied attempt to outdo previous Hulkageddon events.

The name being based around a Mining Barge called a ‘Hulk’. Now the competing players are encouraged to include a variety of other defenceless unarmed ships that are simply going about their business within the game.

Reflecting upon CCP  Fear’s words, how CCP were unhappy with the ease in which Suicide Gankers could ply their trade, I can only suggest that as it is now a supported event, and by that, I mean that CCP do not seem to be doing anything to interrupt the flow of carnage caused by the loss of over 1500 ships in three days and are permitting the event to continue unabated.

So when they promised they would do something about it, they have, they have made it easier and are now supporting it with supportive entries on their front page.

Quoting CCP’s Blog from 2008, “But what for the future?”, a taskforce (named TaskForce Doughnut!) is dedicated to looking over these changes and proposing plans for the future. All I can say is Doughnut is pronounced ‘Do Nought’, CCP seems to be encouraging suicide gankers to bravely destroy unarmed ships in the pursuit of large prizes and the promises for the activity to be curtailed, prove to be as empty as the clearest blue sky that ever there was.

Fly Safe.

References:
www.eveonline.com/devblog.asp?a=blog&bid=577

flying-in-a-tincan.blogspot.com/2011/02/empty-promises-from-game-devs-in.html

hulkageddon4.machine9.net/killboard



NNNN

Sisi - Eve-Online - A Secret Universe.

I wanted to buy some blueprints within my Eve-Online MMORPG. The blueprints are the foundation of making anything in eve from other materials. Manufacture: It all starts with a blueprint.

Most blueprints are readily available for the budding builder. It is no problem to buy or mine the ores you need to make the minerals the blue print will turn into ammunition, drones for mining or containers for your station.

The harder to get blueprints are a lot more expensive and you have to travel into dangerous territory to get the blueprints. The traps and pitfalls are many, and pirates wait to snare you and destroy your ship, possibly pilfering the expensive blueprints you have in your hold.

Practice is something we all do to learn the skills we need to enable us to do the things we want to do. I am talking ‘Real Life’ here. In the game of Eve, practice can cost you your ship, your implants and the things you were carrying. So, how do you practice in Eve-Online?

After much research, I downloaded the Sisi launcher tool from Eve-Online. This tool gives you access to the same universe and is a valuable tool that permits CCP, the developers of Eve-Online, to practice the new software, to see how the modifications will work when they are launched for the main game. Don’t get me wrong, for about 99% of the Universe, it is the same as the main one we fly in daily. However, there are 99% fewer people present.

I purchased a faction ship in the game for 100 Isks, fitted it out for a few more hundred Isks and set a course for the ORE Faction Headquarters deep in zero-zero space.

My partner and I hit the trail and made our way to the ORE headquarters and found the shortest route. I will travel it a few more times yet, learn the best way points, what planets to avoid and how to approach the gates to avoid traps. I can practice this until it becomes comfortable. Though I cannot transfer those co-ordinates to my main character, I can learn the route and apply that learning in the real game.

What will I gain? I will be able to buy an original blueprint for a Coveter and get it back into Hi-Sec space where the demand for blueprint copies is very high. I think I should easily recover my costs and make a few millions profit into the bargain.

Sunday, 20 February 2011

Dollies in a box

Background:

CCP, the makers of the Space Pirates game called Eve-Online, A multiplayer on line dungeon type game, has decided to make some changes to one aspect of the presentation of the game.

While the player, or capsuleer is not in Outer Space, they are docked in a station. Here they can modify their ship, change it altogether, repair it, manufacture weapons or ships from blueprints and complete a whole manner of other tasks.

The only time players interact with other players is in the playing environment with players in ships, shooting at other players in ships.

CCP have decided to update part of that experience with the docked scenario now appearing as though the capusuleer was in a room called the Captains Quarters. It amazes me how many EvE-Online Players assume they will be able to interact with other players, have a digital beer with their digital room mate and enjoy the corporate company of a young lady in digital sexual space, I mean Cyber Space.


CCP's forum has threads galore on player ideas and suggestions, yet with this release, many players are using the thread to typify what they want to see in the release, rather than acknowledging CCP's release as is.

You can follow the thread here:  http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469548&page=24

CCP have made a business decision and they will stick to it, the opportune cost is too high for them to change their minds or alter it midstream.

There are threads for people to express their ideas on what they would like to see, or what they would not like to see. This thread is to discuss the OP stating that CCP are introducing vague specifics regarding a change of appearance for the time when you are docked. Nothing about inventing Jumping, Bars, Double beds, Walking PVP, pictures or customization of any kind. Please, address your concept idea's to the right thread.

This thread is to acknowledge CCP's intention to spend developer time creating space dollies that can walk around a single room in a station. Nothing about personalising it, or having friends come over for a beer, or a private lap dancer.

It will be one room, identical to everyone for that race, ie, there will be four rooms per station but each of us will only see ourselves in the one room applicable to our race, and the ship we see from our balcony will be the one currently selected. You wont see approaching pvp, other people, sexy girlies or anything you don't see currently when docked. If you like, it will be a different GUI to click on selections to do stuff, like market, repair, manufacture etc. It will be nothing more or less than what we have now, but a different screen view and it will be called Captains Quarters. You are not getting a room in a Motel to do with as you please, or a private apartment, or a suite with gym attached, mezzanine and corporate meeting rooms, you are simply getting a different perspective on the one you enjoy at the moment.

Think of the logistics of every player having their own quarters on every station! The mind boggles.

Get a grip people, comment on CCP's simple offering, not what YOU think YOU should have, that belongs in another thread.

Saturday, 19 February 2011

Flying In a Tincan

High above the world, I fly, in a tin can, a capsuleer in CCP's Eve-Online Multiplayer Game. A game where you can fly in real time with your buddies, in small ships, mining barges, speedy little frigates, or great big Battlecruisers.

For a lot of the time, the game is good. So many things the average player can do, and all of them are limited by just two things. One the ability to afford the toys you want and two, having spent the time learning the skills to be able to get into the boat you want.

Mining asteroids affords most players a good income. The mining barges are slow, heavy and carry awesome lasers that split the asteroids into a dust that is fed into your hopper. The ore can be refined to minerals, and used to manufacture ships or weapons, or simpy sold to willing buyers.

Right now, a bunch of cowardly custards are blowing up peoples ships for an event called Hulkageddon 4. You see, the mining barges and transporters are boats that carry no weapons, are slow to move around and are easy to kill. They cannot fight back.

I don't know about you, but when I see people blowing up ships that people have worked hard for for months, it upsets me a bit. I find eve-online to be less attractive.

But hey, one of the CCP developers was on record for stating that anything he could engineer to piss off players was a good thing and he will do it all he can. CCP, the owners of Eve-Online sanction this stupidity, they know it is bad for business, but its all good for a laugh. Let the player base decide whats right. Those who enjoy blowing up defensless ships will stay. Those who have lost everything might leave. So what. Who Cares,. Survival of the strongest?

CCP's front pages lead you to a form to fill in on line if you feel that you have a greivance. But it is no use, CCP permit Suicide Ganking, they postivly enable it and do nothing to deter it.

The problem for the miner, is that until the criminal has blown you up, no crime has been committed, so even if you know it is going to happen, there is nothing you can do. Moments later, after the fact, the criminal has lost a 500,000 Isk vessel, You have lost 180 Millions isks worth. The poor ganker lost 500,000, aw poor wee thingy. But now you are in  a pod heading for base while the bombers assistant sweeps up the debris and rakes in all the goodies your wreck dropped. It is ten times the value of the lost pirate ship and a fraction of the bombed out Mining Barge.

The website, Hulkageddon 4, shows some 900 boats have been senselessly destroyed so far this week, the carnage goes on, players who have supported CCP with monthly contributions are being reamed good and proper. CCP must be laughing all the way to the bank.